A Last Stand

"I thought those people would never show" came a nameless voice over the comlink. 

"Yes Dant; you've been saying these people would never show up for the last 3 days, but here they are so now you're going to shut up right?" replied another. 

"I'll shut up when your momma mak-" began the first voice only to be cut off by the sound of a repeater lighting up. 

"Target, 350 yards north by north west!" shouted another voice; probably Bridges the heavy gunner as another burst of heavy fire went out. 

"Confirmed, light em up!" shouted another with a war cry as another repeater began to reach out, licking the dunes. 

"Odd… They're not getting any closer?" said a voice, too drowned out by more repeater fire. 

"That's right; you better keep back ragheads!" shouted Bridges again as she let another burst out. 

"This is odd… they can't possibly hit us with their rifles either; why are they so far…" began an entirely different voice, probably Hicks by the grumbling but it was hard to tell as a week of hard, desperate fighting began to crack the discipline of the Thousand Suns mercenary squad. 

"I WANT FIRE DISCIPLINE" bellowed the unmistakable voice of Lieutenant Hoss as he joined the front trench. 

"Hold fire, hold fire!" hissed another unmistakable voice belonging to Gordo. 

It was probably a good thing that the LT and captain were back. If they hadn't returned, everyone would probably be going crazy burning ammunition on somethi-

Suddenly a scream, this one from the mortar position behind them. It took all of a second to realize the Sandpeople had suddenly appeared on the mountains. Even from the forward trenches they could see the sand people had started to surround them. For the moment they looked to be busy hitting the rear lines as well as pinning down the red woman who'd just driven into their camp. 

"Echo team was watching our flank, where the hell did-" began Hoss as furious hissing began to jut in through the comlink. 

"Rally and push them back; Bridges and Gaston keep the front line clear!" came the order as the mercenaries rallied together. The woman in red had begun another desperate dash towards them as archaic (but nevertheless; deadly) slugs peppered her every move. 

Well… least this day couldn't get any worse, right?


Hey everyone! Intro questions for your characters

A few questions to get us started guys :D 


1.) What do you want? What defines success for you? Hunting down someone who wronged you, retiring on a giant pile of credits, immortality, finding the last pendant of the lost treasure of the zy'bleans? (I totally made up the last thing, everyone knows that treasure got turned to ash). 


(… or did it?)


2.) What's something you've done that you're not proud of? Could be some youthful indiscretion, a time when you hurt someone who didn't deserve it, a time you took a job you shouldn't have, etc… Doesn't have to be something that still hangs over you, it could be something you've made your peace with; but flesh out your past a little :D


3.) OOC: Outside of what's on your character sheet, what do you think you're really good at? To be specific, I'm looking for something that you think you're good at that you do not have a specific skill point/ talent for. Maybe you're good at sabaac, or nobody tells stories better than you, or you're good at knowing which restaurant is crap when you're on a new planet, etc…


4.) There's a man named Martellus; a shadowy information broker/ fixer who has set you up with jobs in the past. All of the work's been criminal, but you've always been paid on time and Martellus has always done right by you, even though you haven't heard from him in a few months. Trust is a strong word, but you're more likely to take up a job organized through Martellus than most any of your other contacts. Why do you think Martellus keeps bringing you aboard? What skills do you bring to the table that tell you Martellus sought you out as his first choice?


5.) Tell me about who's mad at you and why? There's at least one group out there that would sooner see you behind bars or 6 feet under. Tell me about them, and why your skin crawls when you hear their name?

(OOC: This antagonist can be as big as the Empire or the Rebellion, or a small as one person you left high and dry on a job. I'd like you to have at least one primary adversarial relationship that you would prefer to run from than fight. This may be because they have an overwhelming force, or maybe you just don't want to escalate things, or because deep down they mean something to you; but it should be something that would cause your character to think twice when you hear their name). 

6.) You'd do practically anything for money… Except for that one thing? What is it? (Maybe it's a lot more than 1 thing, but where does that line first get drawn for you? Maybe it's slavery, or harming children, or littering. Whatever that line in the sand happens to be, at what point would you put up your hands and say 'nope, this is wrong'?)

That's about all the questions I have for you. You don't need to reply to me with the answers, just have them in your head as I'll want to speak to each of you before we get going. 


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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